久しぶりにフラクタル。あんまり気に入ってない。
3日くらい前からちょろちょろいじってたけど、もういいやこれで。
次!
int b = 0;
float rad;
int num=10;
void setup(){
size(800,800,P3D);
background(255);
lights();
rotateX(radians(45));
translate(0,0,-10);
for(int i = 0 ;i < num ; i++){
for(int j = 0 ;j < num ; j++){
float ran = int(random(5));
if(ran == 0){ rad = 45;}
else if(ran == 1){ rad = 90;}
else if(ran == 2){ rad = 135;}
else if(ran == 3){ rad = 180;}
else if(ran == 4){ rad = 225;}
pushMatrix();
translate(i*width/num,j*width/num);
drawtri(0,0,width/(num/2));
popMatrix();
}
}
}
void draw(){
}
void drawtri(float x,float y, float aaa){
noFill();
stroke(map(aaa,width/(num/2),0,0,255),250,0);
float wi = aaa;
fill(map(aaa,width/(num/2),0,255,100),map(aaa,width/(num/2),0,0,200));
triangle(x,y,x,wi,wi,wi);
if(aaa>10){
pushMatrix();
translate(0,0,rad/100);
rotate(radians(rad));
drawtri(0,0,aaa/1.1);
popMatrix();
}
}